As reported in Game create, Parry answered a question on the RSI forums, asking if the change in the Amazon gaming machine store would facilitate the VR's support, and he responded like this:
"Render-Tech by itself VR (what the work we've done, it would certainly be a job of reading and rewriting, it's not a task of combination-this- File) a VR-compatible right game makes a lot of work on the building level and rehearsal independently of the engine used. We'll probably frame it out a bit, now that I think of it. "
RV support was carved in stone as the $ 12 million gaming brand achieved in its funding, even though there was only one support for the Oculus Rift Hangar module were, where you can explore your ships in a closed environment. More VR rumble happens from this point and, from 2016, dev lead Chris Roberts explained that it happened to a reorientation of VR support to make it a reality and that the game would support the major headsets over time. Remember that the game in the CryEngine running at this time and a full engine displacement would probably pose some new obstacles in the VR integration, but Parry's statement really made it like a long shot altogether. A few days later, but it took to Reddit to clarify:
Citizen Star is one of the most ambitious gaming company in recent years and maybe ever embodying a vast strip of gaming experiences that bring gamers in and out of a spaceship booth space. It is not impossible that the game with VR Support will start during some modules. Although Parry said it is not off the table, it may be time to re-check expectations in a bit and not expect the full VR application until well after the start of the full game.
Tagged with: Chris Roberts, Flight Simulator, Space Industries Roberts, Citizen Star

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